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Five Minute Level Creation
December 13, 2022
by
JoeJoeJoeJoe
A quick video to show off my level creation process, the turn around time from start of level creation to having finished one lap is 5 minutes...
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Cat Track
February 01, 2022
by
JoeJoeJoeJoe
1
Experimenting with the track editing process I built, I wanted to try something fun and complex: Convert a photo of my cat to a track. This process was pretty quick: In an image editor, remove the bac...
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Track Editor Part 3
January 30, 2022
by
JoeJoeJoeJoe
Today I decided to focus on some gameplay mechanics: Tracking the player's progress through a lap. I set up my SVG -> game data Python script to now extract spawn point and checkpoint information. In...
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Track Editor part 2
January 29, 2022
by
JoeJoeJoeJoe
My current goal is to use Inkscape as the track editor for my Genesis game. Define my racing game's tracks via SVG files. Today I've proven the concept out, I have this process working: 1) Use Inkscap...
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Track Editor
January 28, 2022
by
JoeJoeJoeJoe
I've been spending the last few months trying to figure out how I can make a track editor for my racing game that doesn't suck to use, and also doesn't take forever to build. My current workflow sucks...
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Prerendering, Blender to Sega Genesis
September 19, 2021
by
JoeJoeJoeJoe
For my second Sega Genesis game, I wanted to try out prerendered 3D art, instead of trying to do pixel art by hand. I wanted this so I could achieve an angled overhead view for a driving game, and bec...
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